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Love the demo; I love interacting with the knights on a personal level and it hurts when you lose them on a quest! Would there be anyway to allow the witch tower upgrade include resurrection; or allow more armor repairs with increasing gold cost for additional repairs beyond the first?

Can wait to see the game develop further!

SO HYPED!! I NEED MORE OF THIS GAME!!!

Do you have an ETA for any sort of more content? Or anything like that?
PS I feel like Goberto is an extremely weak knight with an extremely big personality. Not many quests require a large amount of STR, I went my whole second playthrough without sending him on a single quest up until the end. Especially because he doesn't want to go on the werewolf quest (which is weird, you'd think he'd love that sort of thing based on his bio).

Absolutely amazing game!

me and my friends like to do readthroughs of games doing voices and joking around and for most of my playthrough I was thinking how fun the full release will be to read through.

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Ursula and I have a whole yuri thing going on now and I can't wait for the full game, the demo itself is so damn fun and I'll probably play it again just to scratch this itch. Thank you for this masterpiece in the making 🙏

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I want more yuri!!!

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We have plenty more in stock!!

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this is so funnn!! im looking forward to playing the full version when it comes out, the ending was intriguing 

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Thanks! We hope you'll like the full project once it cames out :D

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Ran into a bug! In cycle 3, clicking on a quest briefly shows the quest text before disappearing completely.

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Dammit, thought this one was fixed (returning to the menu and loading again the roundtable should fix it)

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I was able to fix it was by assigning knights and advancing to the next cycle (not ideal, but at least it wasn't permanent)

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Absolutely amazing demo! I'm glad to see more work coming out of you guys, and the art is fantastic. The nods to Crown Gambit are fun, and the characters/dialogue here is amusing yet natural. UIs look nice, and for a demo, there's a lot of little flairs (like the character specific dialogue BGs) that really make it pop. Though frustrating, dealing with your knights on a personal level (quest preference/decision reactions) adds a level of complexity I really like. Knight-specific quest results are also interesting.

Issues-wise, other than some confusion on the purpose of the aspects/tags (like "Tyranny"), a few typo/capitalization errors, and a mount description reading "TODO," I found the game to be very well-polished. The demo had A LOT more content than I ever thought to expect, but considering CG's demo, maybe I should've expected something generous. Game looks excellent, really looking forward to a full release!

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Thank you! Glad you liked the demo, even though some aspects are still a little rough around the edges. (very eager to have you back for the full release, too!)

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Pas toujours très simple à comprendre mais intriguante démo! Bonne merde! :)

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Merci beaucoup ! On travaille à rendre plus digestes les aspects actuellement un peu plus durs à prendre en main, ce sera visible sur une prochaine demo steam :)

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Super! Wishlisté en attendant! :)

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Très propre la démo ! Ca fait plaisir de vous revoir aussi vite après Crown Gambit. Avec toujours une DA incroyable.
Vivement la sortie de Sovereign Tower

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Merci beaucoup !! On a hâte aussi d'être en août :-)

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I'm losing affinity when sending knights on some missions.  The game did tell me that I'll want to line up knight personality with appropriate missions, but I cannot tell how to actually do that.  I made sure their skills lined up.

How do I learn what knights are appropriate for what missions?

edit: yeah this is a little frustrating. i'm even looking at their bios to be sure the mission type seems appropriate for them, but sometimes a mission goes from success to failure due to a mismatch that i cannot identify.  this needs some tweaking.

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Hey there! Thanks for the honnest feedback :) 
We are aware that this aspect needs improvements, and it is something that we are working on
Still, we want things to be a bit shady at first on some aspect as we want players to "discover" their knights specificities (with affinity dialogues, for example, or thanks to the intendant rumors) but right now it needs indeed various tweaks and updates to feel good 

I hope it didn't prevent you to enjoy the rest of the demo though!

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oh not at all!  it was a great demo

J'ai hurlée si fort quand (spoiler) Roland est apparu, purée... Incroyable démo, trop hâte de suivre tout ça!!!!

Ahahah content que ça plaise :D

Oooh merci beaucoup mecchi! J'espère que le jeu complet te plaira encore plus!

Is the RU language planned?

We’re currently planning to release the game in August 2026 with a select set of supported languages. As a small team with a limited budget, regrettably we’re unable to support all languages at launch including RU.

That being said, we’re always listening closely to community feedback. If there’s enough interest and the opportunity arises, we’d love to expand language support down the line.

I did laugh a LOT.

Yay :D

Thanks for playing! 😁

Would you ever consider porting this to mac?

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Our current plans are for a Steam release for Windows, although we don't have any more information to share on other platforms at the moment, we appreciate the interest! We'll be sure to update the community on any platform updates in future!